How one Reversi move flips more than one line

Finding the first valid capture does not finish the check. The disc you place can close horizontal, vertical and diagonal lines at once. All opposing discs bracketed by that placement must turn over.

You 2 · Computer 2

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A + marks a legal move. Use the arrow keys, Home and End to move through the board; Enter or Space places a disc. Escape pauses. Y is your side and C is the computer. Larger squares let you scroll just the board.

Saved only in this browser. An unfinished game returns paused.

Start a new board?

This replaces only the saved Reversi game.

How to play

  1. Place a disc on an empty square that brackets at least one opposing disc between the new disc and one of your existing discs, in a straight line with no gaps.
  2. Flip every captured line from that placement, horizontally, vertically or diagonally. A flipped disc does not start another chain.
  3. A side with no legal move passes automatically. The game ends when neither side can move, even if empty squares remain. The higher disc count wins.

The computer favours available corners, then immediate flips. It does not search every continuation or claim perfect play.

Pause and save

Pause hides the board. Resume does not play a move. Leaving or switching tabs pauses the game. New game asks for confirmation and only replaces the Reversi save. Saves do not sync across devices.

Treat each direction as a separate line

Picture eight straight rays starting at the proposed square. For each ray, look for consecutive opposing discs followed by a friendly closing disc. One direction can succeed while another reaches a gap or the edge. You cannot join pieces of different rays to create a capture that bends around a corner.

When several lines qualify, you still add just one new disc. The opposing discs on all qualifying lines then flip. You do not get to choose only the horizontal capture or leave a bracketed disc unchanged because you dislike a possible reply.

Follow the F3 example

In this position, T can play F3. The leftward line brackets E3 and D3; the down-left diagonal also brackets E4. Three opposing discs therefore change hands from one placement. The resulting board has eleven T discs and two R discs, with fifty-one squares still empty.

The sample position follows eight legal placements from the starting board. It is an original two-side demonstration, not a screenshot or a sequence the local computer must reproduce. T and R identify the sides independently of the site’s colour theme.

F3 flips two different lines. T: your side; R: opponent. Equivalent table follows.
Original static illustration with an equivalent table. Not a capture of your game or a replay of the computer opponent.
F3 flips two different lines. T: your side. R: opponent. Dot: empty. Plus: proposed placement, still empty. Static editorial example, not your live board.
RowABCDEFGH
1···T····
2·T·T····
3··TRR+··
4···TR···
5···TTR··
6······R·
7········
8········

Do not start another capture from E4

Once E4 flips, do not treat it as a second new placement that launches more captures from its own square. F3 is the origin for this turn’s lines. A pattern that only works by following a bent path does not add further flips to the move.

If your expected count differs from the result, separate the discs already on your side, the single disc you added and the opposing discs that flipped. The total number of occupied squares rises by one. The difference between the sides can change by more, because every flip adds to one side while subtracting from the other.

Name both closing discs for F3

The horizontal ray from F3 runs through E3 and D3 to a friendly disc at C3. The down-left diagonal runs through E4 to a friendly disc at D5. Naming those endpoints explains why both lines qualify. Merely pointing at three opposing discs near F3 would not establish that all three must flip.

The up-left diagonal from F3 instead reaches the empty square E2. That gap breaks the direction, whatever useful-looking discs may lie farther away. Checking a rejected ray is a useful way to understand the limit of the move, rather than searching only for lines that confirm your initial expectation.

Compare F3 with another legal option

F2 is also available to T in this position and flips E3. It captures one opposing disc, whereas F3 captures three. Before either move there are seven T discs and five R discs. F2 would leave nine T against four R; F3 leaves eleven T against two R.

These are alternatives, not successive actions on the same turn. Do not combine their resulting counts. The larger immediate capture at F3 does not prove that it is stronger against every future response. This comparison checks lines and counts; it is not an optimal-play analysis or an automatic move recommendation.

Explain the seven-disc change in the difference

Playing F3 occupies only one additional square. Each of the three flipped discs stops counting for R and starts counting for T. T therefore rises by four, R falls by three and the difference between their totals grows by seven. Seven new discs did not appear, and no multi-capture bonus was awarded.

As a consistency check, compare total occupancy before and after: twelve occupied squares become thirteen. Then count each side separately. This can reveal a missed diagonal or a newly placed disc counted twice. The visual changes and the stated totals should describe exactly the same position in this editorial example.

Frequently asked questions

Can I leave one valid line unchanged?

No. All opposing discs bracketed by the move’s valid lines must flip.

How many new discs does F3 add?

One. In the example, it also flips three discs already on the board.

Do flips spread from each newly changed disc?

No. Capturing rays start at the disc placed on this turn.

Where do I begin checking every capture?

At the disc placed on this turn. A disc that flips elsewhere does not become a new origin for another capture.

Why does F3 change the difference by seven?

One new disc adds one to T. Three flips each add one to T and remove one from R, making a total difference change of seven.