How Reversi ends and how to count the result

Play ends when neither side can move. Compare the discs actually on the board. An empty square is not an extra disc for the leader, and equal counts in an unfinished round do not establish a final draw.

You 2 · Computer 2

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A + marks a legal move. Use the arrow keys, Home and End to move through the board; Enter or Space places a disc. Escape pauses. Y is your side and C is the computer. Larger squares let you scroll just the board.

Saved only in this browser. An unfinished game returns paused.

Start a new board?

This replaces only the saved Reversi game.

How to play

  1. Place a disc on an empty square that brackets at least one opposing disc between the new disc and one of your existing discs, in a straight line with no gaps.
  2. Flip every captured line from that placement, horizontally, vertically or diagonally. A flipped disc does not start another chain.
  3. A side with no legal move passes automatically. The game ends when neither side can move, even if empty squares remain. The higher disc count wins.

The computer favours available corners, then immediate flips. It does not search every continuation or claim perfect play.

Pause and save

Pause hides the board. Resume does not play a move. Leaving or switching tabs pauses the game. New game asks for confirmation and only replaces the Reversi save. Saves do not sync across devices.

Both sides must be unable to play

It is not enough for the side to move to be blocked. If the opponent retains a legal capture, a pass lets that side continue. The ending condition requires both legal-move lists to be empty. That rule allows a match to finish properly even with some squares still vacant.

A full board also leaves neither side a square for another placement. The result belongs to that final position. Earlier large captures, the number of turns a side spent ahead and unused squares do not contribute bonus points to the score.

Check an ending with sixty-three discs

Our terminal example contains fifteen T discs, forty-eight R discs and one empty square. Neither side can use that last space to bracket opposing discs. The game is over and R wins by the larger total. The vacant square stays vacant; it is not turned into a forty-ninth opposing disc.

A legal sequence, including any required passes, leads to this position. The example checks the ending rule and count. It is not a recent player’s result or a forecast for your round. Letters identify the sides independently of the colour theme used on the site.

An ending with one empty square. T: your side; R: opponent. Equivalent table follows.
Original static illustration with an equivalent table. Not a capture of your game or a replay of the computer opponent.
An ending with one empty square. T: your side. R: opponent. Dot: empty. Plus: proposed placement, still empty. Static editorial example, not your live board.
RowABCDEFGH
1TRRRRRRR
2TRRTRTRR
3TRTRTRRR
4TRRTRRTR
5TRTRRRTR
6TRRRRRRR
7TRRRRRRR
8·RRRRRRR

Verify a draw rather than judging its appearance

Our second example has thirty-two T and thirty-two R discs, no empty squares and no available moves. Because play has finished with equal totals, it is a draw. The rules do not add a special disc, a score bonus or a sudden-death placement merely to force a winner.

A draw with 32 discs each. T: your side; R: opponent. Equivalent table follows.
Original static illustration with an equivalent table. Not a capture of your game or a replay of the computer opponent.
A draw with 32 discs each. T: your side. R: opponent. Dot: empty. Plus: proposed placement, still empty. Static editorial example, not your live board.
RowABCDEFGH
1TTTTTTTT
2RTRRRTTT
3RRTRTTTT
4RRRTRRTT
5RRRRTRRT
6RRRRRTTR
7RRRRTRTT
8RRRTTTTT

Investigate a surprising final count

Count each side’s symbols and confirm that discs plus empty squares total sixty-four. To review the last move, distinguish the single new disc from opposing discs that changed hands. Only one extra square became occupied. Each flip subtracts from one side while adding to the other, which is why the difference can change by more than one.

Explain why A8 cannot be used here

The terminal diagram’s only empty square is A8. Looking up reaches A7 through A1, all T. Looking right reaches B8 through H8, all R. The up-right diagonal also contains only R through H1. Every other direction leaves the board immediately from this corner.

For T, the vertical direction meets a friendly disc first and captures nothing; the other two rays run through opponents to the edge without a friendly endpoint. For R, those two rays begin with friendly discs, while the vertical line runs through T to the edge without closing. This checks the absence of moves, rather than relying only on a displayed count.

Use three quantities that total sixty-four

Fifteen T discs, forty-eight R discs and one vacant square total sixty-four. That is a useful check that no square was omitted, but does not by itself prove the round has ended. You must separately establish that neither side has a legal placement.

In the draw example, thirty-two plus thirty-two also totals sixty-four, this time with no vacancies. Every square is occupied, so none can accept another disc. These two positions illustrate different valid endings: a full board, or an incomplete board on which neither side can move.

Do not add up historical captures as bonus points

The same disc may have changed sides several times during the round. The final result does not add those historical flips as extra points. Each present disc counts once for the side it shows at the finish. Adding only the memorable captures you recall cannot reconstruct the winner reliably.

To inspect the last change, return to the position before that placement and separate the new disc, flips and any passes. Passing changes no count. A placement adds one disc and turns the bracketed opposing discs. That review can explain a surprising difference without inventing scoring bonuses that this version does not award.

Frequently asked questions

Can a match end with a vacant square?

Yes. The 15–48 example ends because neither side can legally use the remaining square.

Who gets the empty squares?

Neither side. The count includes actual discs; vacant squares are not awarded to the winner.

When is the result a draw?

When play has ended and both sides have the same number of discs.

Do earlier flips count as extra points?

No. Each disc counts once for the side it belongs to at the finish, regardless of how often it changed sides.

Does fifteen plus forty-eight and one empty square prove the game has ended?

It accounts for all sixty-four squares, but does not prove the ending by itself. Both sides must also have no legal move.