Steer the head toward fruit without hitting a wall or your own body. Each fruit adds one point and one segment. Movement continues after you start, so plan what comes after reaching the fruit as well as how to get there.
0 fruit · 3 of 144 cells · 0 steps
The game is stationary. Enable JavaScript to use the controls.
Take a break. The board is not moving. Select Continue whenever you are ready.
The head uses an arrow, the body fills cells, and fruit is marked ●.
Inside the game: steer with arrow keys or WASD. With the board focused, Enter or Space starts or pauses; Escape also pauses. Use Tab, then Enter or Space on the buttons.
Initial head: row 6, column 6. Heading: right. Food is placed when the game starts.
Enable JavaScript to play.
Saved locally; progress does not sync between devices.
Text describes position, heading, and food. This continuously moving game still requires following the visual board; full nonvisual accessibility is not claimed.
How to play
Snake rules
Choose Start, then steer with arrow keys, WASD, or the direction buttons. Eat fruit to grow by one segment and gain one point. Hitting a wall or your body ends the game. An immediate reverse turn is ignored. Pause and leaving the tab stop movement. The board is 12 × 12, and progress is saved only in this browser.
A direction is a turn request, not a single step
The board has twelve rows and twelve columns. Choosing a direction prepares the head for its next step. While the game is running, the snake keeps moving; pressing a button does not move it one square and then freeze the board.
The snake cannot reverse directly into the opposite direction. If it is moving right, pressing left does not send the head through the body segment immediately behind it. Use a legal perpendicular turn and leave enough space to complete the route instead of expecting an exception from repeated reverse inputs.
Growth changes which spaces will be free
When the head reaches fruit, the score increases by one and the body keeps an extra segment. The next fruit appears on an unoccupied square. Reaching a nearby fruit can make the next loop harder because the longer body takes up more room.
On a step without fruit, the tail leaves its last square. That can allow a route that looks blocked in a still image. On a growth step, the tail is retained instead. Check whether the move eats fruit before assuming that an occupied tail square will become available when you arrive.
Ask three questions before chasing fruit
Where will the head be after the turn? Count the space to the wall and inspect the body, rather than concentrating only on the direction button. A turn can be legal immediately and still point into a dead end a few steps later.
What exit remains after the fruit is eaten? Getting to the target is not the end of the route. The extra segment can close a loop you expected to reuse. Approaching from another side may leave a clearer path through the remaining board.
Am I trying to reverse? If an input appears to be ignored, compare it with the current heading. A left input while traveling right does not override the rule against an immediate reversal. Choose an available perpendicular turn when there is room, or pause before the next decision becomes rushed.
Pause before an interruption becomes a collision
Pause stops movement and hides the board. Leaving the tab also pauses play, so the snake does not keep traveling out of sight. When you return, choose Continue only when you are ready to follow the movement again: the board reappears and play resumes, without a separate frozen-board inspection stage.
The save belongs to this browser. Another device has separate data, and clearing site storage can remove the saved position. Reloading is not a way to improve the score or receive a safer board. Check whether the restored position is paused and continue only when you are ready to watch the movement.
Understand the result you are comparing
A wall collision or contact with a body square that remains occupied ends the game. Score counts fruit eaten. It is not a measure of general concentration, reaction ability, or any health outcome. Filling the entire board is a different terminal result, and a route tip does not guarantee that you will reach it.
There is no connected opponent or global leaderboard. You may compare a local best or simply play for a short break. Decorative impacts, camera moves, or celebrations in a promotional video do not add fruit, extra lives, or rewards to the public game rules.
Use the controls that keep the board readable
A computer keyboard uses the arrow keys. On a phone, directional buttons let you choose a turn without depending on a complicated gesture. Keep the body and the next open corridor visible, and use Pause if something interrupts your view.
This is Break Club’s own implementation of the familiar growing-snake game. It is not an official Nokia release or a claim to reproduce every rule of a particular old phone. The route guide walks through a specific corridor and turn, so you can check the reasoning against a visible position before starting another run.
Frequently asked questions
Does one button press move one square?
No. Movement is continuous after starting; the buttons select turns.
Can I reverse directly?
No. An immediate turn into the opposite heading is ignored.
How is score counted?
Each fruit eaten adds one point and one body segment.
Will leaving the tab pause movement?
Yes. The visible Pause control also stops the game.
Is this an official Nokia game?
No. It is Break Club’s own browser implementation of Snake.