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Tic-Tac-Toe: check the threat before your move

Place X to complete a row, column, or diagonal of three. The local computer answers with O after your turn. If the nine squares fill without a completed line, the game is a draw rather than a hidden loss.

0 of your turns · 0 of 9 cells occupied

Press Tab to enter the board. Use arrow keys, Home, or End to move focus; Enter or Space selects a cell. Escape pauses.

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How to play

Tic-Tac-Toe rules

You play X against a local computer playing O. Choose an empty cell to place X; the computer then replies. Connect three marks horizontally, vertically, or diagonally. If the board fills with no line, the result is a draw. Arrow keys move focus; Enter or Space selects a cell. The computer uses a complete search, so perfect play can draw rather than guarantee a human win.

One empty square and a local reply

The board has three rows and three columns. In the main mode, you play X and move first. Choose an empty square for each turn. An occupied square cannot take another mark or change sides when you click it again.

If the game is still active after your move, the computer places O. This opponent is not a person connected through a server, and there is no matchmaking wait. The saved turn contains the complete local reply, so returning to a game does not leave the computer halfway through an unfinished move.

Count complete lines, not scattered marks

A win needs three matching marks in a single row, column, or full diagonal. Three Xs in unrelated positions are not enough. A diagonal joins opposite corners through the center; two corners and a side square do not create that line.

Before choosing a square, inspect all eight possible lines: three rows, three columns, and two diagonals. Look for a line you can complete immediately, then check whether O has a line it could finish in one move. The most noticeable row is not always the most urgent threat.

Work through a specific block

Suppose O occupies the upper-left and lower-right corners while the center is empty. The diagonal has one missing square. Playing X in another corner does not stop it. To block that line, you need the center unless you can already end the game with your own winning move.

That example does not mean the center is mandatory in every position. Existing marks and whose turn it is determine the right decision. A useful explanation points to the exact threatened line and its missing square instead of claiming that one favorite opening works in every board state.

Use three priorities to review a turn

First, search for an immediate win. If two of your marks share a line with one empty square, completing it ends the game before another reply. Include the diagonals in that scan; they can be less visually obvious than rows.

Second, block an immediate opposing win when you do not have your own. An open O threat does not disappear because you start building a more ambitious combination elsewhere. Identify the square that actually closes the danger.

Third, examine forks. A move may create two different winning threats for your next turn. Not every pair of marks is a fork: there must be two distinct finishing squares that cannot both be blocked by one response. Verify both lines on the actual board before using the term.

A draw can be the best available result

The main computer evaluates continuations using minimax. A fixed trick is not promised to force a win against it. When both sides play correctly, Tic-Tac-Toe can end in a draw. That is a result of the rules, not a failure of the interface.

Against correct defense, you cannot turn every drawn position into a win. Check immediate wins, blocks, and forks to avoid overlooking a real opportunity or reply. If neither side can force a win, maintaining the draw is a valid outcome. A corner preference does not override a line that the opponent can finish on the current board.

Use a phone, keyboard, or saved pause

Tap an empty square to place X. On a computer, navigate the grid and activate the focused square with the keyboard. Follow the focus indicator and read whether each occupied square contains X or O before acting; an occupied square cannot be overwritten.

Pause and continue in the same browser when you need to leave. A save is not synced to another device or a player account. Restart begins a new empty board after confirmation. For two people taking turns on one phone, open the local two-player page. Each person controls a turn there, rather than receiving the device’s automatic O reply.

Frequently asked questions

Who moves first in the main mode?

You play X and move first. The local computer answers with O.

Can I replace an occupied square?

No. A legal move uses an empty square.

When is a game a draw?

When all nine squares are filled without a winning line.

Is there a trick that wins every game?

No. Correct play by both sides can lead to a draw.

Is the opponent another person online?

No. The main opponent calculates its reply locally.