Check the next step and the exit after eating. A higher score depends on the actual route; no tip here guarantees a result.
0 fruit · 3 of 144 cells · 0 steps
The game is stationary. Enable JavaScript to use the controls.
Take a break. The board is not moving. Select Continue whenever you are ready.
The head uses an arrow, the body fills cells, and fruit is marked ●.
Inside the game: steer with arrow keys or WASD. With the board focused, Enter or Space starts or pauses; Escape also pauses. Use Tab, then Enter or Space on the buttons.
Initial head: row 6, column 6. Heading: right. Food is placed when the game starts.
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Saved locally; progress does not sync between devices.
Text describes position, heading, and food. This continuously moving game still requires following the visual board; full nonvisual accessibility is not claimed.
How to play
Snake rules
Choose Start, then steer with arrow keys, WASD, or the direction buttons. Eat fruit to grow by one segment and gain one point. Hitting a wall or your body ends the game. An immediate reverse turn is ignored. Pause and leaving the tab stop movement. The board is 12 × 12, and progress is saved only in this browser.
Score follows food, not fast button presses
Each food item adds one point and one body segment. A higher score therefore also means more body to account for. Pressing a direction repeatedly does not create bonus points or a hidden acceleration mode. The game advances in steps at its own rhythm, and a turn command only changes a permitted heading at the relevant moment.
The head starts stationary until you choose Start. Use that moment to inspect its arrow, the nearby body, the food, and the boundaries. A route from another round may not fit this arrangement. Food placement and body growth change which spaces are available, so a useful tip must refer to the current position rather than promise that one memorized loop always works.
Respect the reverse-turn restriction
If the snake is heading right, a direct left command is ignored because it points into the neck. You need a perpendicular turn, room to advance, and another legal turn to change your overall direction. There is no key combination that removes the restriction. Repeating the opposite command near a wall does not create a safe reversal.
Timing matters as well. Selecting Up and then Left before the next step does not necessarily execute two corners. The second request may still be compared with the original rightward heading. Wait until the first turn is visible before planning the next one in a tight space. One completed step is different from one more input event.
Plan beyond the food square
Before approaching food, identify a square the head can use after growing. A successful arrival can be followed immediately by a collision if the fruit is near a boundary and the next turn has no room. Think about the route into the target and the route out as separate decisions instead of treating the score increment as the end of the problem.
The guide shows a constructed position with an upward approach, a right turn toward food, and a checked free exit afterward. It does not describe every board you will receive. Use that example to learn what to inspect: distances in cells, heading changes, body occupancy, and the next square after growth. Recount those details for your current game.
Check space that changes while you move
The body shifts with the head and becomes longer after eating. A gap that was open earlier can be occupied by the time the head reaches it. Before closing a turn near the body, inspect the neck and nearby segments again. Following an outside edge is not a universal solution when the food and available turn space are elsewhere.
Walls do not wrap to the opposite side in this version. The board has twelve rows and twelve columns; hitting a boundary or the body ends the round. Knowledge of another Snake game’s rules does not override those conditions. A score tip that assumes you can cross an edge or pass through a segment is advice for a different product.
Use Pause rather than hoping the snake will wait
Movement continues after you stop pressing buttons. Pause stops and hides the board; Continue resumes it. The game also pauses when the tab is hidden, and a saved in-progress round returns paused. If another task needs your attention, pause before losing track of the head rather than entering a rushed steering sequence while looking away.
There is no undo control to erase a collision after it happened. New game asks for confirmation and prepares another round without automatically starting it. When saving is available, the state belongs to this browser and is not synchronized between devices. A storage warning means you can play but should expect to lose the round when leaving the page.
Review the decision instead of promising a target
After a collision, look for the first turn that left too little room, not only the last button you touched. Did the route fail to reserve an exit, ignore growth, or rely on a reverse command that was not legal? Naming that cause is a more useful review than claiming that one opening always delivers a high score.
Arrow keys and WASD work when focus is in the game; phone users have visible direction buttons. Neither input method changes collision rules or guarantees a complete board. You can practice one turn and its consequence without committing to repeated rounds or a daily score quota. A clear route decision is observable; a promised personal benefit or guaranteed record is not established by these tips.
Frequently asked questions
Do more taps mean more points?
No. Points come from eating food; repeated input does not create a score bonus.
Can I turn straight back?
No. The direct opposite of the current heading is ignored.
Why think beyond the food?
Eating grows the body, and the next square or turn may no longer have enough space.
Can I use the walls as portals?
No. Hitting a boundary ends the round in this version.
Do these tips guarantee a high score?
No. Results depend on the current position and legal choices.