Nonogram on your phone: choose a tool, then a square
The five-by-five game above uses taps. Select Fill or Mark empty before applying that tool to a square.
This puzzle is not saved when you reload or close it.
5
1
1
1
1
1
1
1
5
5
1 1
1 1 1
1 1
5
The game is paused.
How to play
Nonogram rules
Fill cells to match each row and column’s clue groups in order. Leave at least one empty cell between separate groups. A 0 means the whole line is empty. Select Fill or Mark empty, then select a cell. Select it again with the same tool to clear the mark. Arrow keys move through the board; Enter or Space applies the tool. These three 5 × 5 puzzles do not save progress when you leave.
Open a puzzle without installing an app
The classic Nonogram runs directly in your phone’s browser. There is no download, account creation, or paid puzzle pack required. You can choose among three original five-by-five designs. Use whichever phone orientation lets you read the clues comfortably. The small board helps you inspect an entire row and its crossing columns without navigating a much larger puzzle.
Find the difference between clues and playable squares before entering a mark. Numbers along the edge describe groups; they are not a number pad. The central squares receive your entries. Tapping one does not uncover a secret answer or automatically confirm that your deduction was correct. The objective is a set of filled groups that satisfies every visible row and column clue.
Choose the tool before the tap
Fill marks a square as filled, while Mark empty adds an empty mark. Select the intended tool, then tap the destination square. Applying the same tool to its existing mark removes that mark. Undo reverses an action if you want to review a mistaken tap or an unsupported decision without clearing the whole puzzle.
An empty mark and an unmarked square mean different things. A cross records your conclusion that a square must be empty; a blank square is still undecided. Treating every blank as a proved empty can rule out valid group placements. If you change tools to enter several crosses, check the active tool before returning to filled squares.
Read small clues as ordered groups
A row clue 2,1 asks for two adjacent filled squares followed later by one filled square, with at least one empty square between the groups. Column clues use the same rule from top to bottom. The numbers describe group lengths, not coordinates. A zero means the entire line is empty, which can be a useful first decision on a phone.
You can distinguish filled squares, crosses, and unknown positions visually, as well as using the control labels. The page is not a certification of complete accessibility for every device or assistive-technology combination. If you use a screen reader or alternative input, verify that your browser exposes the square labels and lets you activate the intended tool. Written rules remain below the game.
Try a deduction you can keep in view
Imagine five positions with a clue 4. The group can occupy positions one through four or two through five. The middle three positions belong to both arrangements, so they can be filled before either endpoint is known. Check the columns crossing those squares next. A crossing clue may decide another position that was previously uncertain.
That example explains a method rather than promising that your selected design contains the same clue. Recount the legal placements for the numbers actually on your board. Do not fill squares because you remember the outline of a picture. A clue in the other direction can change where the next group fits even when the row initially looked straightforward.
Pause does not mean permanent saving
Pause hides the classic board and Continue returns to it. Leaving the tab can also pause play. However, this classic mode does not save marks when the page is reloaded or closed. If you want to keep the current arrangement, understand the difference between leaving the tab open and closing it. A paused page is not automatically a saved account.
The separate ten-by-ten and daily variants provide local saving when browser storage is available. Their progress does not transfer to the classic board or synchronize between phones. A private browsing session, clearing site data, or a storage restriction may affect what survives. Read the variant’s own storage notice instead of assuming that all three formats behave identically.
Correct the interaction before replacing the puzzle
If a tap appears to do nothing, first check whether the game is paused and whether the intended tool is active. Then identify the target row and column. Repeated tapping can introduce more uncertainty; removing the specific mark or using Undo is a clearer way to correct an accidental entry than preparing another puzzle immediately.
If the clues no longer admit a valid placement, revisit the earliest decision you cannot explain. Your marks are not confirmed facts just because they are visible. You can finish a break with the board incomplete and read the guide later. The practical goal on a phone is a clear connection between the chosen tool and the intended square, rather than pressure to complete a picture quickly.
Frequently asked questions
Do I need to install an app?
No. The classic game runs in the phone browser.
Does a tap fill a square or cross it out?
It applies whichever tool you selected: Fill or Mark empty.
How do I clear an accidental mark?
Apply the same tool again or use Undo.
Does Pause save the classic game?
No. Classic marks are lost when you reload or close the page.
Can another variant save locally?
The ten-by-ten and daily variants have separate local saving when browser storage is available.