A bigger board does not need a rushed start
This version has ten rows and ten columns, with a clue for every line. It is a playable 100-cell puzzle, rather than a small board enlarged for a screenshot. The rules are the familiar nonogram rules: filled squares form consecutive groups, the groups follow the listed order, and separate groups need at least one empty square between them.
The word easy describes the approachable method on this page, not a certified difficulty rating for every generated layout. The game prepares its own pattern before you play and displays the resulting clues. It does not promise that every person will solve the board in a certain time or that a larger puzzle automatically represents a higher skill level.
Find a line with no spare room
Add the clue numbers, then add one separator for every gap between groups. A line with clues 4,5 needs four filled squares, one empty square, and five filled squares. That uses all ten positions, so the line is determined. The order matters: 5,4 places the empty square somewhere else even though the totals are identical.
A zero clue is another complete statement: every square in that line is empty. Mark those empty squares and check the crossing lines. You do not need to finish every row before examining columns. A single known square can remove a possible location for a group and turn a previously ambiguous column into a useful source of information.
Use an overlap when the whole line is not fixed
Consider one group of seven in ten positions. Its earliest placement runs from one through seven; its latest placement runs from four through ten. Positions four, five, six, and seven belong to every placement between those extremes. You can fill those four squares while leaving the other six undecided. The overlap does not determine both ends of the group.
Now account for any squares already proved empty by crossing clues. Those restrictions may shorten the available segment or eliminate one placement entirely. Count the legal positions again instead of applying an overlap formula mechanically. A filled square from an earlier guess is not a reliable restriction until you have justified it from the visible clues.
Keep three square states separate
Filled, marked empty, and unknown mean different things. Choose the fill tool before filling a square, or the marking tool before adding an empty mark. Selecting the same tool on its existing mark clears that mark. Undo returns to an earlier move. Unknown squares should remain available while you compare possible placements; treating every blank as an empty square creates false contradictions.
The game does not approve every intermediate deduction. A colored square is your entry, not a message that the hidden answer agrees. If a line becomes impossible, check the most recent uncertain entry and the required separators. Correcting one mark is usually a more useful response than starting another board and losing all the decisions you could already explain.
Use readable cells on a phone
On a narrow screen, the board can scroll sideways inside its own frame. That preserves the size of the cells and clues instead of squeezing all ten columns into tiny targets. Move across the frame to inspect the right-hand clues and squares. Browser zoom remains your choice, but shrinking the entire page until the clues become unreadable is not required.
Keyboard users can move among square buttons with arrow keys, Home, and End, then activate the focused square with Enter or Space. Choose the intended tool first. A horizontal scrollbar and a focusable board frame provide another way to reach content beyond the initial viewport. Final behavior can depend on your browser and input settings.
Save, print, and check what completion means
This variant saves in the current browser separately from the classic Nonogram game. Pause hides the board; Continue lets you return. A storage warning means you can still play but should expect to lose this variant when leaving. Progress is not synchronized between a phone and a computer, and clearing site data can remove saved boards.
Completion requires the filled groups of every row and column to match the clues. Empty marks help your reasoning but do not count as filled groups. If you prefer paper, use Print puzzle and inspect your browser preview for complete clues and columns. The guide offers worked decisions; the classic five-by-five game offers a smaller space when that suits your break better.
Frequently asked questions
Is this an actual 100-cell game?
Yes. The playable board has ten rows and ten columns, with clues for all lines.
Does easy promise a simple solution?
No. The page teaches a gentle starting method; layouts do not have a certified human difficulty rating.
Why does it scroll on my phone?
Sideways scrolling preserves readable cells instead of shrinking all ten columns into tiny targets.
Does it save my progress?
It saves in this browser when storage is available, separately from the classic game.
Does every colored square mean a correct move?
No. A filled square is your entry; individual deductions are not automatically approved.